More Realistic Games!

Behaviour EngineFor warming up, as the first story on devMuse, I have chosen to introduce you to a middleware concept I had imagined a while ago.
Behaviour Engine, an engine for behaviour.
Like a dedicated physics engine to simulate the laws of physics in a game, this middleware would be designed to handle any other kind of laws, those of objects, environment and non-playable as well as playable characters' behaviour, to add another layer of realism and unpredictability, to have a more random game. The more the random the better, more complex too, everybody knows it.
I'll publish here a brief version of the document I attached to my candidacy for the 2008 Ubisoft Campus (Morocco).

Happy reading!

Welcome to the developers' Muse!

devMuse at last!

Welcome stranger, welcome to the developers' Muse!
This place is dedicated to bringing the game developers, fresh good ideas and concepts for their games and inspiring them to be better at what they do best... making games!
The ideas and and inspiration you get here is all free of charge, feel free to use them in your projects, we only ask from you that you mention us in your work, if this pleases you of course!

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That's all we need, we do this because we like, not for the money or fame!

So go ahead, and happy reading! <3